That can put them behind early, so I do not recommend doing that in solo queue. Depending on your Champion, you might want gank after the buff or continue with normal farming. Champions like Lee Sin always gank straight after the red buff, other junglers like Maokai usually wait until they have both buffs. In any case, you should always gank at least as soon as you have both buffs, though where you gank depends on the lane situations and which side of the map you are on.
If your champion does not rely on mana or cooldowns - for example Lee Sin - you can give the first blue buff to the mid champion. When to invade is a complex topic. Basically, if you see the enemy jungler on the other side of the map, you can safely invade. For example if you are on the purple side and you have just ganked bottom after taking your blue buff, you then see the opposing jungler in the top lane, that means you can sneak into the opponents jungle and take one of the minor camps.
If you don't know where he is, you should only invade if you have an oracles potion so you know when you are walking through a warded area and when you are strong enough to contest or at least escape from the opposing jungler in a 1v1 fight. As for full 5man invades at the start, you have to look at your and your opponents team composition and evaluate which would be stronger at level 1.
If your team would be stronger, go for an invade. If your team is even or weaker, just have people on the lookout at the entrances to your jungle and once all 5 opponents walk in, run away and go to their buff and take that instead.
Jungling is however not limited to the first minutes until you have the first two buffs, you also have to keep a lot of stuff in mind all game long. My Preferred Method: Cruzerthebruzer Tryndamere is one of the first champions you meet when you first play this game. He never goes away. Putting him in the jungle with his ridiculous sustainability is pretty common sense. Any good Tryndamere is going to do his very best to get into late game as quickly as possible.
He is going to farm everything in front of him, take down any objective possible, and trade kills with people just to get ahead. He only cares about achieving his late game ASAP. All of it is a means to an end of course. When Tryndamere is fed, the other team soon surrenders. His ultimate gives your team a huge advantage in localized team fights. Maokai is a strong pick no matter where you put him, and many say the jungle is the best place for him. Maokai is similar to Amumu as a jungler.
His ganks are much easier, and therefore more reliable. The best way to maximize the potential of Maokai is to let him initiate and just focus down whatever he binds. The difference is that Olaf can definitely carry, while Warwick plays a more subtle role. He sustains very well, and he is very safe after his first clear because of his W and passive. You can build him tanky and rely on his true damage, or just make him a heavy hitting slowbot that anti-carries like a beast.
He farms well and can really punish enemies that extend beyond the river in their lanes. If his enemies are not extended, he can sit in the jungle and farm very efficiently while occasionally throwing axes at laners as he passes through to show his presence. Late game, he can be quite scary because of bursty true damage and AoE slows. He works best in teams that can burst targets down fairly quickly. His ultimate is really helpful, but if they have a spammable stun or snare Udyr, Taric, Ryze, Lux, etc.
He will often die in these fights, but it usually ends up worth it for a 3-for-1 exchange or better. All that being said… You need to learn how to play him so you can at least counter him. Shaco is a high-reward champion with relatively low-risk if played well. If he can establish a few kills early-on, his mid-game will be downright infuriating for the other team.
He will help his laners outfarm the enemy lanes with sheer paranoia and force them to purchase wards with the little bit of farm they do have. No one can ever face check a brush. All that being said, the game has to end fast for Shaco to keep his dominance. With full 6 item build and level 18, Shaco is extremely dangerous… unless the enemy team also has those things. An Irelia, Wukong, Lee Sin, [etc.
Shoot for a 20 minute surrender or have 4 team mates whom — with a good lead — can stomp all over the enemy 5, so you can split push if there is a late game. That being said, after his first trip back to shop, he is very safe and his ganks are great. He can stealth from a brush until he is up close to his target, smash their armor, then close the gap with Nimbus Strike if they flash away. Once he hits 6, getting ganked or caught in the river by Wukong is scary as hell.
In the right comp, it is worth his slow start to get his mid and late-game presence. His ganks are solid and scary. His sustain is much better than you might expect because of his shield. My favorite part about Pantheon in the jungle is his counter-ganking though. You can be almost anywhere in the jungle post-6 and counter-gank their jungler with your Grand Skyfall VERY effectively.
Given a good lead, he snowballs pretty hard too. Keep an eye on him. In my opinion, Fiddle is the only viable AP jungler. He ganks well, he has an extremely powerful team fight presence, he farms safely but not quickly , and works well in the right team comp.
Coordination with his team is absolutely key, and a strong frontline is also very helpful. Yi farms the jungle extremely fast and safely. His ganks are decent, mostly due to his mobility, but not great.
He is like Tryndamere except with less utility and team fight presence. Jungle Cho is built a lot differently than lane Cho. This may be obvious to some, but it bears mentioning. You will not hit as hard with spells as lane Cho, but you will be just as scary for your utility and tankiness in team fights.
You will get 6 Feast stacks VERY easily and your auto-attacks will be fearsome as your fat ass rumbles over their team. His late-game feels like Amumu with less damage. Great initiator, good damage soaking, and decent AoE damage while sitting in it. Not a bad choice at all, just not really ideal. Definitely legit. Sustains perfectly in jungle, ganks well, can solo dragon at level 6 with a Wriggles, and can 1v1 an invading jungler fairly well.
The longer the game goes on, the stronger he gets, too. Solid, decent jungler with very strong ganks. Mao jungling is very very weak He has superior lane-staying-power due to low mana usage and frequent regeneration, and build it bulkyness. He is perfect for 1v2 lanes and this is what he is doing best imho. Just keep in mind to do it undetected :P you are quite fat and slow. Did i help you? Well, boots and utility masteries and MS quints should make you one speedy tree.
That's how i roll Alistar :. I play him with move quins and the utlity tree when i jungle i use Mob boots for ganking i then switch them out for merc later in teh game so ganking is actually extremely easy.
I have changed alot of peoples minds with the way i build and play maokai.. Their brittle trunks remain only as empty husks, rough gray sketches of the lush forest that once bloomed here. A spirit weaves between the trees in front of me, pale and spectral against the night air. A knot tightens in my bark. Normally I would lash my roots through its heart, but today I hold still, trying not to alert the wraith to my presence.
I am tired of resisting. That I exist at all is an act of defiance against the curse plaguing these lands. Its moonlike eyes are vacant. There is nothing alive and vulnerable to fuel its cold bitterness on this isle of death, nothing to be hunted or consumed.
The spirit slips between the trees, leaving me to my solitude. I look across the forest of shadows and my branches waver. My gaze catches — a tiny flame of red growing amid the endless gray. Nestled in a mound of black dirt, the smallest flower bud pushes up from the ground, its petals so bright they burn my eyes.
It is a nightbloom. Long ago, they carpeted the floor of the Blessed Isles, blossoming on the evening of the summer solstice. By morning the flowers wilted, leaving only blackened petals, not to be seen again until the following year. But for one night, they illuminated the forest with blazing crimson, as if the very ground were aflame. I look around and, for a fleeting moment, hope that if one flower exists there might be others.
But there is only the somber gray of these dead isles. My boughs creak as I take a shaky step forward. I approach the bloom, transfixed, crushing ashen leaves to dust underfoot. My colossal frame towers over its delicate shape. I lean down until my face is inches above the sweet-scented petals. The potent groundwater within my heartwood stirs, awakening in recognition. Deep vermillion veins spread across each petal, and its pale green stem is coated with hundreds of silvery, velvet-soft hairs.
I could spend eternity basking in its every facet. Every moment it grows and shifts in subtle ways; its stem pushing ever higher while its petals slowly unfurl. I am enchanted by each movement, however minute.
I watch as the bloom spreads to reveal the filaments extending from within, its heady scent flooding my mind with color. For a moment I forget the cold, the hollow wind, and my own bitterness. A pale light flickers and I flinch. A glowing shape approaches. My bark tingles. Nothing from these bloodless woods is an ally. The cursed spirit is returning, attracted to the lure of movement.
Life is not so still as death. The spirit glides toward us. She was once human, but is now translucent and bone-white. Her blank expression grows ravenous as she sees the blood-red blossom.
The specter races toward the flower and tries to inhale its fragile life. She screeches, recoiling as if burned, and I roar. The groundwater within me is anathema to such unnatural beings. She twists and breaks free of my grasp. I hoist my roots and smash them to the ground. The impact splits the barren topsoil and sends shockwaves through the earth. The reverberations strike the wraith and she reels in agony.
I laugh bitterly. As she stirs, I sling my limbs through her form and she dissolves. Dusky mist rises from the ground, accompanied by a foul stench. As the wind moans, dozens of spirits materialize before me, their garish faces gaping silently at the scene before them.
The nightbloom and I grow before the wall of shadows. I will not let them destroy this one pure thing amongst so much darkness.
I throw all my rage into my blows, driving them back with furious strength. I cannot destroy every spirit on the isles, but I can hold them off for a time.
A wraith tries to dart past me. I howl as I lift my roots to pierce its heart, and it dissipates into mist. The flower grows brightly beneath the moonlight, oblivious to this battle for its very existence. A single crimson petal falls from its perfect blossom like a drop of blood.
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